Wednesday, January 21, 2015

KNOCKBACK GROWTH : 60 62


Rankings
This website is run by the community, for the community... and it needs advertisements in order to keep running. Please disable your adblock on Smashboards, or become a premium member to hide all advertisements and this notice. Alternatively, vermeer this ad may have just failed to load. Woops!
Trying to find the perfect gift? Use the Smashboards Store to get awesome Smash accessories, vermeer like a Nintendo Controller ! Please check out the inventory in our store and support Smashboards vermeer with your purchase today!
Here it is guys, lets figure out what is different! Changes will only be added to the OP if they have a) sufficient evidence [i.e. video comparisons or frame data], b) Multiple sources confirming, c) Direct comparison vermeer to v1.0.3 or earlier, or d) You are Dantarion. Let's do this.
KEY ​ Any values labeled as red is a nerf Any values vermeer labeled vermeer as light green is a buff Any values with no colour is something vermeer that can be considered a nerf or a buff Striked out values are from last patch
GENERAL GAMEPLAY CHANGES ​ Preliminary results show that VECTORING MAY BE REMOVED AND DI IS BACK IN THE GAME What this means: More intuitive inputs for veterans, EARLIER kills and MORE COMBOS (possibly) DACUS removed vermeer (to clarify: this is NOT a Usmash while running which is still possible) Roll cancelled pivot grab timing has been tightened significantly BOWSER FLYING SLAM & DASH SLAM
REFLECT THRESHOLD : 3% 2% (14%) HITBOX vermeer SIZE : 3.5 3.1 (12.5%) HITBOX SIZE : 3.3 2.9 (11%) HITBOX SIZE : 3.1 2.6 (9%) HITBOX SIZE : 2.8 2.4 BUGFIX : Fixed a bug where air dodging or using nair would cause odd behaviour in hit Gordos​ TOPSPIN GORDO
LANDING LAG : Reduced moderately​ FAIR
HITBOX SIZE : 4/4 3.8/3 DAMAGE : 7% 8% ANGLE : 361 80 BASE KNOCKBACK : 50 70 KNOCKBACK GROWTH : 90 70 POSITIONING : Hitbox positions have been tweaked​ FAIR
JAB 1 KNOCKBACK GROWTH : 60 50 JAB 1 BASE KNOCKBACK : 25 20​ COUNTER
ENDING LAG : Increased​ DTHROW
KNOCKBACK GROWTH : 60 62​ THUNDER
LUMA RESPAWN : 8.9 seconds 12.5 seconds UP SMASH HITBOX SIZE : 4 5.5 LATE UP SMASH DAMAGE : 4% 5% LUMA RECALL : Returns to Rosalina faster LUMA : Cannot be controlled while being thrown or taking damage​ SHEIK FAIR
SWEETSPOT DAMAGE : 6.5% 7.5% SOURSPOT DAMAGE vermeer : 5% 6% LANDING LAG: Reduced slightly​ UAIR
ENDING LAG : Ending lag increased​ DAIR
Moderator
Aninymouse likes this.
iLink said: ↑
Bowsercide confirmed to kill himself first before the opponent. Ganon's remains the same, killing opponent first.
Click to expand... Was it because vermeer people spammed Bowercides or is it because Koopa Klaw comes out faster than Flame Choke making it easy to spam? So, if people spammed Ganoncides, would a new patch just revert both to the originals of Bowser/Ganon killing themselves first?
Was it because people spammed Bowercides or is it because Koopa Klaw comes out faster than Flame Choke making vermeer it easy to spam? So, if people spammed Ganoncides, would a new patch just revert both to the originals of Bowser/Ganon killing themselves first?
Click to expand... Spamming Ganoncides isn't as easy or as efficient as spamming vermeer Bowsercides. Flame Choke is a huge risk to make when Ganon is off-stage, whereas Koopa Claw is a less risky option for Bowser since you can decide whether to suicide if up a stock, or rather just use it to stay on stage and gain stage control.
Patch out Sheik Bouncing fish has been nerf or mario weight has been massively improved. It use to make the kill effect appear on mario when he stood on the edge at 111% now it's 131% I'm going to break something, excuse me. edit: From the limited data I collect before, the knock back at 0% has been drop from 38 to 33. Confirmed, Bouncing fish nerf. edit2: Uair nerf, kills roughly 26% later. edit3: No buff to her other kill moves... although fair 'seem' to have less knock back now....strange.
Agosta44 Smash Ace
Supermodel From Paris , Nov 18, 2014
Greninja's Usmash now has to have the whole animation finish before he can act. His shadow sneak no longer cancels aerial lag. Instant downwards shadow sneak is no longer possible. Hydro pump windbox appears to have been reduced. FF Uair follow ups are no longer reliable. The vacuum knockback vermeer is weakened and only on the very early parts of the multihit. See more here: http://smashboards.com/threads/greninja-patch-1-0-4-changes.378520/#post-18009067
#17
Click to expand... Endlag vermeer was increased, yeah. Before, an input could be made before the animation was entirely vermeer over. As for now, you have to wait until the water swords are put away before any input can be done.
sonicbrawler182 Smash Hero
Luma can still attack when Rosalina is being grabbed, contrary to what we thought was the case. Luma's respawn timer has b

No comments:

Post a Comment